local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133002938
L1_1 = {}
L2_1 = {}
L2_1.config_id = 938001
L2_1.monster_id = 21010301
L3_1 = {}
L3_1.x = 2005.363
L3_1.y = 250.389
L3_1.z = -461.977
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 60.557
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 28
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9012
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 938002
L3_1.monster_id = 21020201
L4_1 = {}
L4_1.x = 2009.963
L4_1.y = 250.157
L4_1.z = -465.349
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 349.215
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 28
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 401
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 938003
L4_1.monster_id = 22010104
L5_1 = {}
L5_1.x = 2009.731
L5_1.y = 250.936
L5_1.z = -458.563
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 169.16
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 28
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 9013
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 938004
L5_1.monster_id = 21010301
L6_1 = {}
L6_1.x = 2014.053
L6_1.y = 250.628
L6_1.z = -461.601
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 256.479
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 28
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.pose_id = 9012
L5_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 938006
L2_1.gadget_id = 70300107
L3_1 = {}
L3_1.x = 2009.634
L3_1.y = 250.659
L3_1.z = -461.685
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 938007
L3_1.gadget_id = 70710244
L4_1 = {}
L4_1.x = 2009.736
L4_1.y = 252.699
L4_1.z = -461.756
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 48.808
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1938005
L2_1.name = "ANY_MONSTER_DIE_938005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_938005"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_938005"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 938001
L5_1 = 938002
L6_1 = 938003
L7_1 = 938004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 938006
L5_1 = 938007
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_938005"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_938005 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "133002938"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_938005 = L1_1
